Meshy has launched Meshy Edit, a tool that rewrites a selected part of a generated 3D model from a text prompt while leaving the rest of the geometry alone. It runs on a new model built in-house, each edit takes about one minute, and costs 20 credits. It’s available to all registered users now.
The problem it targets is specific: regenerating a whole Meshy model to fix one part also changes the parts a user wanted to keep, and hand-editing the mesh in software like Blender to avoid that can take hours for a single change, according to Meshy.
Selection works two ways. The Lasso lets a user circle a part on screen, and the selection wraps around to the front, sides and back of the model. The Brush paints over visible surfaces to clean up the edge of a selection. The text description can be one sentence, plus up to five reference images (up to 20 MB each). Each edit generates a new model and keeps the original; Meshy says the tool currently changes geometry only, not texture.
| Spec | Detail |
|---|---|
| Cost per edit | 20 credits |
| Time per edit | About 1 minute |
| Supported sources | Meshy 6, Meshy 7.1, Meshy 7.1 Ultra 2K |
| Not yet supported | Ultra 4K, low-poly, older versions, uploads, split/rigged/animated models |
Textured models get switched to an untextured version before editing. Edited models stay in Meshy’s print workflow and can be re-edited, downloaded, or sent to a slicer such as Bambu Studio.
The launch follows Meshy’s roughly $400 million Series B at a $1.5 billion valuation, with the company citing over 15 million registered users and more than 3,000 companies and schools as customers, numbers that build on the growth VoxelMatters previously tracked in its Meshy 7 review.